

Many nations count battle mages among their ranks, with most establishing and maintaining an elite college or academy to properly train these living weapons. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Warcaster just lets you make aoo with spells, it doesn't define another threatened area, so you still have the same triggers (someone leaving 5ft or 10ft in the dagger/whip situation, someone Entering/leaving 10ft with polearm master, someone leaving 5 ft if you're unarmed etc.) it just replaces the attack you make. The art of the battle mage takes as much practice as any other type of spellcasting-perhaps more so. The battle mage is a 7th-level spellcaster. When the battle mage is hit by a weapon attack, it can cast a cantrip against the attacker.īattle mages are open vessels through which arcane energy pours raw, unfettered, and without regard for self-preservation. (Lightning bolt just hits, otherwise this would be a targeted strike.) At 5 feet wide (whether that means a plane or a circular beam), the bolt can hit the rider and the mount, 2.5 feet for the rider, 2.5 for the mount. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The player could then chose the direction of the bolt to be where the rider's body meets the mount's.

2nd level (3 slots): flaming sphere, misty step, shatter.1st level (4 slots): burning hands, mage armor, magic missile, thunderwave.Cantrips (at will): fire bolt, mage hand, poison spray, shocking grasp.

The battle mage has the following wizard spells prepared: Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The battle mage is a 7th-level spellcaster. When a battle mage casts a spell that causes damage or that forces a creature to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to automatically succeed on the required saving throw. Attack rolls against the battle mage have advantage until the start of its next turn. A creature has disadvantage on its saving throws against an overchanneled spell. As a bonus action, a battle mage can overchannel its spells until the start of its next turn.
#LIGHTNING BOLT 5E WARCASTER PLUS#
Languages Common plus any three languages Saving Throws Constitution +3, Intelligence +6 Medium humanoid (any race), any alignment
